Tuesday, November 8, 2011

After a weekend of frustration, hope is restored

Last weekend I had two goals to accomplish for 'Fat Knight':
  • Get all enemy character models in, and make sure everything works for different enemy sizes and models.
  • When an enemy dies, their corpse should fade away.
Everything went wrong.  I originally got all the enemy models in the game, but was having issues with both the largest and smallest enemy models.  Then I broke the SVN.  To fix the SVN I had to lose all the progress I had made so far with the enemy models.  Once I finally got the models back in, I ran into a larger issue.  Whenever I would call for an animation to play on our smallest enemy, he would move to coordinate 0,0,0.  After learning that it was an issue with the model (so I couldn't personally fix the issue), I moved on to the fading corpses.  Only to decide after 4 hrs that we were not going to be able to make that work either.

However, not all is lost.  Today Damean figured out that baking the animations would solve the animation issue.  After a discussion we decided to scrap the corpse fade out, and instead change it to a particle effect that will disguise the removal of the corpse.  I also got the first couple pieces of our background.

Overall, things are looking better, I feel like I can now make some progress, and that we can definitely accomplish our new ideas.