Today showed off our first playable, and the good news is that we passed. After talking over our project in a group with Marty we have set a progress goal for next week.
Us programmers plan on getting animations working in game, and add the jumping for next Thursday. We will spent an hour and a half discussing how we should go about randomly generating levels, and plan to continue to work on that code to generate a castle with multiple levels. We still have a bug or two that we need to track down before we will be able to run multiple level castles, but there are several ideas on what is causing these bugs, so it is only a matter of time.
Overall, we are making great progress, and will continue to do so.
A blog dedicated to capturing my adventures in the Game Development 1 class at the University of Utah.
Thursday, October 20, 2011
Friday, October 14, 2011
Firs Playable, wow did that happen fast.
My how time flies when your having fun making video games. In four days our group has to have completed our First Playable product. At this point I still have slight hints of doubt that our First Playable will not be up to the quality that I would like it to be. From a programming stand point, all our features are in, all we have to do is tweak and play test a little before Tuesday. However, on the graphical side things are moving a bit slower. Our artists have retreated into their creative lairs, and are slowly but surely emerging with finished pieces of art. The only question is, will they emerge in time for Tuesday? One can hope.
Another sign that causes me to worry is the fact that at this point in time, our game doesn't seem that fun to play. Currently we have all our mechanics in place, but we don't have what I would call a game. Over the next few days we will make sure the game is working, and make it so that more than 2 enemies will spawn. So I truly believe once we change our variables to make it play like a game, that will add to the fun value. I am still hoping we can get some simple animations in, because right now it is confusing why things are happening, because the code is executing properly, but there is no graphical representation of the action.
So while all we have now is a sphere attacking 2 enemies, it can only get more fun.
See you Tuesday.
Another sign that causes me to worry is the fact that at this point in time, our game doesn't seem that fun to play. Currently we have all our mechanics in place, but we don't have what I would call a game. Over the next few days we will make sure the game is working, and make it so that more than 2 enemies will spawn. So I truly believe once we change our variables to make it play like a game, that will add to the fun value. I am still hoping we can get some simple animations in, because right now it is confusing why things are happening, because the code is executing properly, but there is no graphical representation of the action.
So while all we have now is a sphere attacking 2 enemies, it can only get more fun.
See you Tuesday.
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