Today showed off our first playable, and the good news is that we passed. After talking over our project in a group with Marty we have set a progress goal for next week.
Us programmers plan on getting animations working in game, and add the jumping for next Thursday. We will spent an hour and a half discussing how we should go about randomly generating levels, and plan to continue to work on that code to generate a castle with multiple levels. We still have a bug or two that we need to track down before we will be able to run multiple level castles, but there are several ideas on what is causing these bugs, so it is only a matter of time.
Overall, we are making great progress, and will continue to do so.
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