In class on Tuesday we came up with our third game concept. A puzzle game concept along the lines of eets or lemmings where you set items to help your character reach the end of the level. However, after leaving class the group succumbed to a lack of communication and work ethic.
Before I knew it it was Wednesday night and it was time for to create the one-pager for the pitch Thursday morning. Excited to see all the interesting steam-punk based character and level designs that our artists were able to come up with, I signed into email. But alas, my inbox was empty. As I stared at my inbox it hit me, how am I supposed to do a one-pager with no art? I immediately started a chat with my programmer teammate, Ron, to make sure that the artists hadn't forgotten to send the pictures to me. This was not the case, and after a couple emails back and forth a one-pager was scrambled together by one of the artists.
Presentation day came, our one-pager was not great, Marty informed us that we can't move to the next stage until we get this right. So once again we found ourselves at the whiteboard brainstorming. On Tuesday the enthusiasm was low, and we were having a hard time generating traction on an idea. Today things went better we came up with a great idea, that is much different than our previous three. I see a lot more enthusiasm in the group in regards to this project, so hopefully this will encourage everyone to actually do their assigned tasks this time.
Hopefully.
No comments:
Post a Comment