Thursday, September 8, 2011

Ramparts idea #2

To start off this post I would like to mention that after we came up with our first idea on Tuesday, we decided we liked it so much that nothing else we could come up with would be better than it.  However, then we brainstormed today and I can tell you that we know think this second idea is awesome and there is no way we can come up with something better.

Do you see a pattern?

With our original concept our negative feedback was that the game would take too long to play, and that the game may be too complicated.  With a new brainstorm comes a new genre.  This time we decided to create an action game rather than a strategy game.

The core concept for this game is another defend your castle game.  Instead of strategically upgrading your castle to defend it, you instead control a knight on top of the rampart.  Attacking forces will try to climb to the top of the wall via ladders, and will try to run to one of your two towers (one on each side).  Your goal is to prevent the enemy from entering the tower for as long as possible, by attacking them with a sword and destroying their ladders.  There is a catch that makes this game unique, but I don't want to spoil it until our artists have the concept art done (sometime tomorrow).

The controls will be as simple (tilt to move left/right, swipe screen to attack) and should be much more fun and fast paced than our original concept.  Also we shouldn't have to deal with the awkwardness of having almost the same concept as the RTS team.

Check back Saturday for the concept art reveal.

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